Zerg, split, different groups responsible for different areas individual base defense, tower defense, roving defense. Overall though, I think it's going to be an interesting battleground and I'd like to see Blizzard leave this one as-is for right now. Edit: I've played many, many more since this post. I haven't kept an accurate track but I'd guess that the current record looks something like this: Attacks ; Defense I'm still a fan of killing towers on offense, no longer a fan of protecting them on defense.
Contrary to popular belief, turtling on defense can net your team a loss with less than two minutes to go, turtle away. While not impossible to win on offense, it is far more difficult to mount a successful attack than it is to mount a successful defense I would anticipate that Blizzard will adjust something here. Effective communication is still key. To believe otherwise is, well Anyway, I'll be interested to see how Blizzard decides to try and correct this, until then, everyone enjoy your Blizzard-sponsored, win-traded Tol Barad.
Side note: Being mounted does not appear to affect the capping power of the player. There are spots inside the keeps that will not count toward capping for whatever reason. Comment by Coldbear Kinda sad how they had to resort to making this an instanced BG instead of a zone and part of the rest of the world.
But I guess it might have turned into another Isle of QQ. Comment by GovtGeek If you're like me, you wanted to know the raid you can run after you win. You're looking for Baradin Hold. Currently, Argaloth is the demon you want to kill. Winning as a defender still rewards players with Honor Points.
While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. The defending faction will still earn Honor Points for a victory. We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment. Comment by Anyone know how they determine who will get to enter the battle?
Seems to be purely random since I signed a second after it was possible and didnt get in while a guildie signed 2 min before the battle and got in. Comment by Terbovus Just a separate note on the dailies.
Is it just me or are they pretty much undoable solo? I find that you pick up adds so incredibly easily, and they all hit pretty hard, so basically if you don't have a group then its painful drudgery with frequent deaths and repair bills, particularly given the presence of hostile folks from the other faction. Tough mobs I can deal with, but multiple tough mobs who start attacking you before you can even see the buggers is a bit too much. It might be okay when the gear improves, or for plateys, but given that I play for fun, then this isn't good.
Might end up just leaving Tol Barad to the ghosts and crazies. Comment by metalbunny A little story about going to Tol Barad: There's a portal in Orgrimmar near the portals to the new cata zones, that will take you to Tol Barad. I assume it's similar in Stormwind but I don't have any ally toons high enough to verify it.
You must be level 85 to go there, and you HAVE to use the portal. By this time it's too late to turn around or head for shore, and death is unavoidable. I assume there's invisible walls on the other sides as well, I didn't try because of the much greater distance from land, plus I ended up dead in the graveyard Northern Barrens, and had no choice but to take rez sickness. Comment by delaydackel Regarding daily quest rotation: I got told that after every successfull defense they rotate but after attacking they stay the same as the last time your faction helt tb.
This is Blizzard attempting to nerf the win-trading, however honor is still a very good amount about 3 battlegrounds So if you got your PVP blue gear while the fun lasted, good for you, if you didn't, tough luck :. Or has this already been mentioned?
If so, excuse me :. Comment by Chifen Yeah Previous to that, pretty much same as all you other poor buggers who have tried attacking. Comment by If you are a hunter you are able to watch the battle from your respective starter town. Comment by Does anyone know how queueing works for this? My server is mostly horde and I am indeed one as well But its almost impossible to get queued and not because the raid is full My friend got in and said there were only 5 horde in the raid the entire time So it's not 40 vs 3 like it use to be in wintergrasp.
Either way its rediculous and un fair for us just because of the competition to get in. Comment by A few weeks ago, this BG was giving the amazing amount of honor if you win while attacking This was hotfixed, and this is the new honor recieved: Honor Points if you win attacking.
Also you will get 3 Tol Barad Commendation when winning, and 1 when losing. Hope this helps, correct me if I am wrong with anything. Comment by The problem that I have noticed, and a few others as well, is that in our Horde dominated realm, Area 52, the BG is nowhere near balanced. There are times when it is a fight of 6v3 at each cap location. This IS taking in consideration that noone is dead or farming. Also, being that we hardly ever have control over the area, maybe twice a week, hardly anyone on our side has raid gear yet, compaired to the other side that already has full sets of raid gear.
So what we are looking at is a large grp versus a small grp, and raid gear vs non raid gear. There is no way for 20 people with non-raid gear to compete with 29 with full raid gear.
Until Blizz makes this an iLvl vs. To mstightmami: From my understanding, the BGs are set in intervals of 10, so if one side has 11 the other side can have a full Makes it very frustrating when the dominant side is 9 greater than your side, very unbalanced and an almost unfair advantage. And you know as well that the dominant side will be better geared than the other, another unfair advantage.
Makes it no longer a fight of skill, but a burial of the smallest team with the lowest grade of armor. Comment by i have been "removed from group" 3 times while in tol barad. And if you're outnumbering the other side on your realm, don't bother going there at all.
Comment by PonyHawk I've noticed that certain areas where dailies are supposed to take place are closed off. I don't know why. I got quests for 'D-Block' and I went there not being able to get in.
I went back at a later date and was able to complete the quests but went to the 'Cursed Depths' and couldn't get in there. What gives? Comment by Truly Tol Barad seems not to be all its cracked up to be, if your on a high population server it becomes a daily thing.
Larger side in my case Alliance vs smaller side. Cataclysm Flight Map. Tol Barad appeared in the minimap of the Eastern Kingdoms in the Cataclysm alpha. Subzones of Tol Barad. Regions of the Eastern Kingdoms. Eastern Kingdoms category. PvP Battlegrounds. Eye of the Storm 15vs Strand of the Ancients 15vs15 Isle of Conquest 40vs40 Wintergrasp open world. Ashran open world; 40vs Seething Shore 10vs Battle for Wintergrasp 40vs40 Ashran 40vs40 Deepwind Gorge redesigned; 15vs Battlegrounds category.
Universal Conquest Wiki. Loading screen. Baradin Hold. Ironclad Garrison Slagworks Warden's Vigil. Kul Tiras , Dalaran , Stromgarde. Tol Barad category. Tol Barad is a world PvP zone very similar to Wintergrasp.
A battle starts on even intervals of time, and the winner of the match gains access to the Baradin Hold raid, as well as a number of special daily quests that grant reputation and currency. In addition to this, both winner and loser gain access to the standard quests in the zone. There are three destroyable towers, three capturable buildings, and three underground prisons for daily quests.
Battles initially last 15 minutes with 2 hours and 30 minutes between battles. For every tower destroyed, the battle is extended by 5 minutes. The battle is won if the offensive team can control three buildings at the same time, or the defending team successfully prevents that for the duration of the battle. Towers are destroyed via siege vehicles--however unlike Wintergrasp, players can park these vehicles and dismount, as they will continue to do damage.
Buildings are captured when a faction has more players near the flag--similar to tower captures in Eye of the Storm. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. Instances Raids Scenarios Sanctuaries Worlds.
Movie info. Explore Wikis Community Central. Register Don't have an account? Tol Barad. Edit this page. History Talk This article or section needs to include Alliance related info updates.
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